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Victoria Taylor

Victoria Taylor (Vicky-Taylor)

I AM Animator LOOKING FOR University Course, Placement, Apprenticeships IN Manchester I'M BASED IN Greater Manchester

MY CREATIVE SKILLS ARE Please Select MY TRANSFERABLE SKILLS ARE Please Select

About Me

 

My name is Victoria (Vicky) Taylor, I am an aspiring animator from The Manchester College. I take pride in my values as they are a core part of who I am. I value the storytelling that animation allows me to convey. Being able to tell a story through drawings alone is quite incredible and being able to create these drawings myself and tell my own story would be such an achievement for me. I also value the skill that it takes to animate and how long it takes to simply draw a few seconds of animation. I am deeply enthralled by the ability to create animation and creative media. 

 

I am passionate about my ability to draw and would like to peruse art and creative media as a career path for my foreseeable future. I feel that this would be a desirable choice for the future as I am confident with my artistic skills and abilities. However, I feel that I need to work on my confidence and social skills. They really set me backwards and I struggle a lot to work around them. If I had a mentor, I feel that there could be a chance for me to work on my confidence and ability to speak to people in a professional matter, as well as increasing my skills with animations and my artwork. 

 

Adding to this, I feel that I am a suitable candidate for a mentor as I am quite good at following deadlines as I know how important they are and why they are needed. Alongside this, I am also good at research and finding out essential information that I can then display in my work in my own words. This is important as it shows that I can get on with work and know how to manage my time well when it comes to animation. If I were to get a mentor, I feel that it would help me immensely as it would mean that I would have some extra help with it comes to things that I may not know how to do. 

 

However, I fear that my health my interfere with my ability to get a mentor as it affects me deeply. My health isn’t the best and isn’t something I can fix either. I am scared that if I were to get a mentor, that they won’t take my disabilities into account when working with me as I face this issue a lot with people in general. I would like to state that though my health is a big doorstop in my life, I am still able to create high quality and desirable work. While I still have a lot to learn and practice, I know my ability is good and I want to be able to share my work in the future. 

 

As shown, my portfolio is displayed showcasing a majority of my artwork and animation in the order of my creating process, such as starting with rough designs, character turnarounds and storyboards. I feel that myself and my work is worthy enough for a mentor.

 

When I am working on a new animation I follow these stages.

Rough sketches
Character turnaround
Storyboards
Animation linework
Final product

I primarily use these tools for my work. 

Blender 
Adobe
Flipaclip
Auto desk sketchbook
Procreate
Freeform
Figma/Teams

 

Rough sketches

 

 

The rough stages of animation refer to the early phases in the animation production process where animators create initial, less detailed versions of the animation sequence. These stages involve rough sketches, layouts, and movements to plan the overall structure and timing of the animation before moving on to more refined and finalized work. The rough stages are crucial for experimentation, collaboration, and getting the basic framework of the animation right.

Below are some examples of the rough stages of animation.

 
Villain
Villain
Mermaid
Mermaid
 
Dentsu rough sketch
Dentsu rough sketch
 

character turnaround

 

The purpose of a character turnaround is to provide a comprehensive reference for animators and other artists working on a particular project. It helps maintain consistency in the character's appearance throughout the animation process. By having a clear understanding of how a character looks from various angles, animators can create more accurate and consistent animations, ensuring that the character's proportions, features, and details remain consistent in every frame.
 

Character turnarounds are an essential part of the pre-production phase in animation. They serve as a valuable guide for animators, modelers, and other team members involved in bringing the character to life. Additionally, character turnarounds can be used as a reference for merchandise, marketing materials, and other aspects of the project where a consistent representation of the character is crucial.

Below are some examples of character turnarounds. 

 
Unit 8 project turnaround
Unit 8 project turnaround
Unit 8 Mermaid 1 - 2
Unit 8 Mermaid 1 - 2
 
Dentsu character 1
Dentsu character 1
Dentsu character 2
Dentsu character 2
 
Villain character 1
Villain character 1
Mermaid turnaround 2
Mermaid turnaround 2
 
Unit 8 Project 2
Unit 8 Project 2
Face turnarounds
Face turnarounds
 

STORYBOARDS

 

Storyboards in animation serve as a visual blueprint for the entire project, helping to plan and organize the narrative and visual elements before the actual animation process begins. Here are some key purposes of storyboards in animation:

Visualization of the Story
Sequence Planning
Blocking and Composition
Timing and Pacing
Communication Tool
Pre-visualization
Pitching and Presentations


Below are some examples of my storyboards.

 
Dentsu Storyboard
Dentsu Storyboard
Dentsu Storyboard
Dentsu Storyboard
 
Unit 8 rough designs
Unit 8 rough designs
SMF storyboard
SMF storyboard
 
Starling Neurodiversity
Starling Neurodiversity
 

Video coming...

 
 
 

Rough linework

 

Rough linework in animation refers to the initial, loose, and sketchy lines that animators use to create the basic structure and movement of characters or objects in a scene. It serves as the foundation or draft for the final, polished animation. This stage is also known as the "rough animation" or "rough pass."

​​​​​​​Below are some examples of my rough linework. 

 
Comic page 1
Comic page 1
Comic page 2
Comic page 2
 
Comic page 3
Comic page 3
 
Front cover sketch
Front cover sketch
Front cover linework
Front cover linework
 
 
 

Video coming...

 

Final product

 

The final product of an animation is the completed and polished version of the animated project that is ready for presentation, distribution, or broadcast. It is the culmination of various stages in the animation production process, including pre-production, production, and post-production.

Below are some examples of my final projects.

 
 
 
 
 
Comic final page 1
Comic final page 1
Comic final page 2
Comic final page 2
 
Comic final page
Comic final page
Comic final front cover
Comic final front cover
 
Final product Social Mobility Foundation
Final product Social Mobility Foundation
 

Personal Art

 

These are some examples of my personal art that depict my skill in animation and graphic design. They depict fully finished illustrations with examples of backgrounds, detailed shading and a good insight on anatomy. 

 

 
Original character
Original character
Fan art
Fan art
 
Original character
Original character
Spiderman original character
Spiderman original character
 
Fan art
Fan art
Original characters
Original characters
 
Original characters - traditional art
Original characters - traditional art
Original characters - traditional art
Original characters - traditional art
 
Original characters - traditional art
Original characters - traditional art
 
 
 
 

A C C O M P L I S H M E N T S

 

Winner of Archie’s Milkshake Creation Competition. Now sold in three Archie's stores in Manchester, £1.50 from every shake goes directly to Royal Manchester Children’s Hospital Charity.
 

Winner of Students ‘Rise Up’ to win Denstu industry challenge. Students Victoria Taylor and Luke Gray were named the Overall Winners in the Best Campaign category, for their ‘Tub & Ware’ campaign aimed at encouraging children to reduce food waste.

 
 
 

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